![]() We feel this is the best 1st course of action because. So, at least when you travel around the world you can get a sense for what the world is. Initially, the map will be added to the travel screen as an image. Turns out, "Home is where the heart is" works bothways. ![]() ![]() The world is big enough for there to be multiple Kingdoms, and plenty of room for villain controlled empires from the Frozen North, to the Sand Sea, to the multiple volcanic regions. Llusion drew up a 2D map inspired by AdventureQuest World's Map (originally drawn by J6) which expanded the world and gave it several disconnected land masses. we all were sick of waiting and decided to do something that we could implement. (Also, 3rd, it would have been a performance nightmare for slower phones, tablets, and PCs.) So, at our team meeting on Monday. which means once we did decide on a map structure, we were stuck with it. Second, it was EXTREMELY hard to update or change. First, it required a lot of programming and 3D art time that always got pushed onto the back-burner as we focused on the larger content releases. There were two significant problems with it. So what was the hold up? A year or so ago, we had a working prototype of a 3D scrollable map that was, absolutely beautiful. The travel menu was a temporary place holder. Design Notes on the in-game World Mapįor far too long, players and devs alive have lamented over the lack of a proper world map. Our vast ever-growing world, is known fondly as LORE. He only put a few points into this cartography skill, but he is confident that his drawing accurately depicts the known continents. Quibble, the Moglin, has traveled the world several times over.
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